

Best TH16 Base Layouts 2026
Town Hall 16 base layouts with copy links. Top anti-3 star bases 2026.

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Town Hall 16 elevates Clash of Clans defense to a new level with the Merged Scattershot — two Scattershots fused into a single super-structure that fires two boulders simultaneously, covering a wider attack radius with doubled projectile output per shot. The Ricochet Cannon arrives as a brand-new defensive building that fires projectiles bouncing between multiple troops in a line, dealing repeated damage to columns of Root Riders, Miners, and Hog Riders as they advance. The Blizzard Spell unlocks for attackers, creating a temporary invisibility bubble over a large area that makes all troops within it completely untargetable — fundamentally changing how ground and air pushes approach defended positions. Rocket Balloons arrive as a faster, more aggressive Balloon variant requiring different air defense coverage. In the 2026 TH16 meta, Blizzard + Super Witch is the premier war attack, combining invisibility windows with Big Boy skeleton swarms that defenses cannot stop when troops are hidden. Root Rider Hybrid follows closely as the most consistent non-spell-heavy 3-star option.
New Defenses
- ▸Merged Scattershot
- ▸Ricochet Cannon
- ▸Additional Inferno Tower
New Troops / Heroes
- ▸Rocket Balloon
- ▸Blizzard Spell
Attack Meta
- Blizzard + Super WitchHigh
- Root Rider HybridHigh
- Super Dragon SpamMed
- Zap + Electro DragonMed
Base Building Tips for TH16
Merged Scattershot should sit in the base interior rather than a corner — its two simultaneous projectiles do maximum damage when troops must pass through the center
Ricochet Cannon positioned perpendicular to the main attack corridor produces the most bounces — place it where Root Rider or Miner columns must advance in a line
Blizzard Spell creates an invisibility bubble — place Tornado Traps near likely Blizzard drop zones to pull invisible troops into concentrated defensive fire
Multi-target Inferno Towers handle the grouped Big Boy skeletons that follow Blizzard invisibility windows when troops become visible again
Spell Tower with Bat Spell positioned near the TH spawns skeleton distractions during the final push, consuming attacker spell slots when they are needed most
Root Rider attacks remain the most common ground threat — compact irregular compartments with Giant Bombs inside each ring are the most effective 2026 counter
Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH16 bases in wars, CWL, and Legend League — and how to counter each one.
Blizzard + Super Witch
Blizzard + Super Witch is the premier war strategy at TH16 in 2026 and the most used 3-star attack in high-level CWL. The Blizzard Spell at TH16 covers a larger invisibility radius than at TH15, accommodating the bigger Super Witch formations that spread Big Boys across a wider front. Two Merged Scattershots and a Ricochet Cannon make TH16 defense more powerful than ever — and Blizzard Spell is specifically the answer: invisible troops cannot be targeted by any of these defenses regardless of their output level.
Army Composition
How to Execute
- 1
Scout Spell Tower positions and Tornado Trap placements — Tornado Traps pull invisible troops into defensive fire, so drop Blizzard Spells away from Tornado Trap coverage zones
- 2
Lure CC troops using a Wall Breaker — eliminate with Poison Spell before the main army deploys
- 3
Build a wide funnel: deploy 2 Wizards on the far left corner and 2 Wizards on the far right corner — clear both before placing Golems
- 4
Deploy both Golems side by side at the center of the funnel — dual Golems split Merged Scattershot fire between them
- 5
Use Wall Breakers to open the primary wall ring between the Golems
- 6
Deploy all Super Witches in a horizontal spread directly behind the Golems — spacing them 3 tiles apart maximizes Big Boy spawn distribution
- 7
Wait 15–20 seconds for Big Boys to spawn and group ahead of the Super Witch line
- 8
Drop first Blizzard Spell on the combined Super Witch and Big Boy cluster as they approach the Merged Scattershot or Eagle Artillery zone — the whole army goes invisible simultaneously
- 9
First Jump Spell to advance the invisible army through the next wall ring without interruption
- 10
First Bat Spell on the Inferno Tower area — bat skeletons force targeting onto skeletons after Blizzard expires
- 11
Drop second Blizzard Spell when Super Witches reach the inner TH compartment — this covers the final and most critical push
- 12
First Rage Spell during second Blizzard — combined DPS boost and invisibility is the most dangerous combination in TH16 defense
- 13
Second Jump Spell for the TH ring if needed
- 14
Second Rage Spell at the TH for the final skeleton swarm push if Big Boys are still active
- 15
Second Bat Spell for additional TH area distraction on remaining single-target defenses
How to Counter It
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Tornado Traps near the planned Blizzard drop zones pull invisible troops into fixed positions under concentrated defensive fire — the most effective active counter to Blizzard attacks at TH16
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Giant Bomb clusters inside compartments trigger on proximity regardless of invisibility — troops walking through the compartment still detonate the trap even when invisible
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Bomb Tower continuous splash fires into the invisibility zone throughout its duration — unlike single-target defenses, Bomb Tower deals consistent area damage to all troops in range whether visible or not
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Ricochet Cannon positioned to face the most likely Blizzard path fires projectiles that bounce through the invisible formation — since Ricochet projectiles travel in fixed trajectories, they hit invisible troops that are in the bounce path
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Merged Scattershot on an interior base position covers the path that invisible troops walk through — its fixed projectile pattern damages troops crossing its arc even during Blizzard windows
Root Rider + Rocket Loon

Root Rider + Rocket Loon is TH16's most complete hybrid war strategy, simultaneously attacking all ground defenses and all Air Defenses at the same time. Root Riders destroy walls and clear Inferno Towers, Ricochet Cannons, and Merged Scattershots while Rocket Balloons fly to Air Defenses and Xbows in air mode above. Defending a TH16 base against this combination requires counter-coverage at both the surface and air level simultaneously — an extremely difficult design challenge when Merged Scattershot and Ricochet Cannon are the most threatening ground defenses.
Army Composition
How to Execute
- 1
Scout the base: identify the Air Defense cluster and the ground defense cluster — both Root Riders and Rocket Loons will target the same base side for coordinated simultaneous pressure
- 2
Lure CC troops with a Balloon — kill with Poison Spell before deploying the main army
- 3
Deploy 4 Healers along the Root Rider entry edge before releasing Root Riders
- 4
Release all Root Riders in a horizontal line across the entry edge — they begin destroying walls and advancing toward ground defenses immediately
- 5
Simultaneously release all Rocket Balloons behind and between the Root Rider line — they fly up and target the nearest Air Defense from above while Root Riders handle ground targets
- 6
Drop first Rage Spell on the combined Root Rider and Rocket Loon formation when both groups are actively engaged — the Rage boost applies to both troops simultaneously
- 7
First Healing Spell on Root Riders when they face Ricochet Cannon or Merged Scattershot fire
- 8
First Haste Spell on Rocket Balloons when they approach Air Defense clusters — Rocket Loons move faster than standard Balloons but Haste accelerates them further through defensive coverage
- 9
Second Rage Spell when both armies converge near the TH area
- 10
Second Healing Spell on Root Riders at the TH compartment ring
- 11
Second Haste Spell on final Rocket Balloon group during cleanup sweep
How to Counter It
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Seeking Air Mines placed beside Air Defenses burst Rocket Balloon groups before they establish altitude over their target — the most efficient counter to the air component at TH16
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Ricochet Cannon positioned centrally hits both ground-level Root Riders and low-altitude Rocket Balloons simultaneously — its bouncing projectiles cover both attack layers in one building
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Air Bombs placed between Air Defenses in the Rocket Loon pathing corridor deal burst damage to balloon clusters mid-flight before they reach their targets
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Inferno Tower on Single-target burns individual Root Riders through Healer regeneration — losing Root Riders early limits how many walls are broken, slowing Rocket Loons' ground-supported advance
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Merged Scattershot covering the interior intercepts Root Rider groups after they breach the outer wall ring — interior positioning is more effective than perimeter placement since Root Riders reach the interior quickly
Root Rider Hybrid (Miner + Hog)
Root Rider Hybrid at TH16 combines the wall-destruction mechanics of Root Riders with the underground stealth of Miners and the wall-jumping precision of Hog Riders — three simultaneous attack layers that no TH16 base can counter from a single defensive configuration. At TH16 where Merged Scattershot and Ricochet Cannon handle ground threats efficiently, the underground Miner component creates an invisible layer that these defenses cannot directly target, while Hog Riders jump the outer ring at the exact moment Root Riders breach it.
Army Composition
How to Execute
- 1
Identify the base side with the most ground defenses clustered together — Root Riders need a dense target path for maximum wall-bypass efficiency
- 2
Lure CC troops with a Wall Breaker — kill with Poison Spell before the main army
- 3
Deploy 3 Healers along the Root Rider entry edge before releasing attack troops
- 4
Release all Root Riders in a horizontal spread — they immediately destroy walls and advance toward the first ground defense cluster
- 5
Release Hog Riders directly behind Root Riders simultaneously — Hogs jump the outer wall at the same time Root Riders breach it, creating an instantaneous two-troop assault
- 6
Release all Miners behind both groups immediately — they dive underground and surface beside defenses Root Riders and Hogs have not yet engaged
- 7
Drop first Healing Spell on Root Rider and Hog cluster the moment they face Ricochet Cannon and Merged Scattershot fire simultaneously
- 8
First Rage Spell on the combined three-troop cluster at the base center
- 9
Haste Spell on Hog Riders if they stall between defenses — prevents Giant Bomb positioning
- 10
Second Healing Spell on the remaining force at the inner base ring
- 11
Second Rage Spell at the TH area when all three troop types converge for the final push
How to Counter It
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Double Giant Bomb pairs in the Hog pathing corridor between outer defenses are the most impactful trap specifically against this composition — they eliminate Hog groups before Miners create the two-layer dilemma
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Ricochet Cannon covering the Root Rider approach path bounces projectiles through the advancing ground column — hitting multiple Root Riders, Hogs, and Miners simultaneously with one shot
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Giant Bomb clusters inside wall compartments hit Root Riders at each breach point — the more inner rings a base has, the more Giant Bomb triggers possible
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Merged Scattershot positioned on the interior rather than the perimeter fires at Root Riders after they breach the outer wall ring — when they are inside and already engaged, Scattershot splash is most effective
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Spell Tower with Poison Spell near the TH continuously depletes Root Rider HP as they approach — accumulated Poison damage is most effective in the final attack phase when Healing Spells are nearly exhausted
Super Dragon + Zap
Super Dragon + Zap is TH16's most reliable air strategy and the default air attack in CWL for players who prefer air over the complexity of Blizzard ground attacks. TH16 Super Dragons have maximum-level stats with chain-lightning that covers enormous base sections per strike. The Ricochet Cannon at TH16 is the primary new air threat — it fires projectiles that bounce between targets, creating multi-hit damage sequences against the Balloon cleanup formation that follows the Super Dragon sweep.
Army Composition
How to Execute
- 1
Equip Grand Warden with Electro Owl before attacking — the Owl adds passive chain-lightning to the Super Dragon sweep throughout the attack
- 2
Scout all Air Defense and Ricochet Cannon positions — the Ricochet Cannon also targets air troops, so it must be accounted for in the Balloon cleanup phase
- 3
Use all 5 Lightning Spells on the most isolated or highest-level Air Defense
- 4
Deploy 2 Balloons to lure CC troops — kill with Poison Spell before Super Dragons appear
- 5
Deploy Super Dragons in a wide spread across the base entry edge — 3–4 tile spacing to prevent friendly chain-lightning
- 6
Grand Warden set to Air mode with Electro Owl deployed at the rear of the formation
- 7
Drop first Rage Spell when Super Dragons engage the Eagle Artillery and Merged Scattershot zone simultaneously
- 8
Activate Grand Warden ability when the formation faces concentrated burst from two or more major defenses
- 9
Second Rage Spell at the TH area for the final sweep push
- 10
First Haste Spell on Balloon cleanup formation when they approach the Ricochet Cannon — speed reduces the time Balloons spend in its bounce damage arc
- 11
Second Haste Spell on Balloons during the final perimeter cleanup
How to Counter It
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Ricochet Cannon covering the Balloon pathing corridor bounces projectiles through the Balloon formation — positioning it to intercept the Balloon cleanup route causes multi-hit damage per shot
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Air Sweeper facing the widest Super Dragon approach edge pushes the formation backward — resetting chain-lightning proximity and adding several seconds of Air Defense exposure
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Merged Scattershot on a corner opposite the main Super Dragon approach fires at the formation as it sweeps toward the base center
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Seeking Air Mine pairs beside each Air Defense burst Super Dragons before they can engage the Air Defense — reducing the formation's HP early in the attack
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Eagle Artillery centrally positioned activates early when Super Dragons first deploy and fires throughout the full sweep duration — cumulative damage compounds over the attack
TH16 Base Layouts — Frequently Asked Questions
Everything you need to know about TH16 bases, attack strategies, and how to defend them.
1What are the best TH16 war bases in 2026?
What are the best TH16 war bases in 2026?
The best TH16 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.
2How do I copy a TH16 base layout?
How do I copy a TH16 base layout?
Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.
3What attack strategies are most dangerous against TH16 bases?
What attack strategies are most dangerous against TH16 bases?
The biggest threat at TH16 is Blizzard + Super Witch. The top strategy — Blizzard + Super Witch — Blizzard + Super Witch is the premier war strategy at TH16 in 2026 and the most used 3-star attack in high-level CWL. The Blizzard Spell at TH16 covers a larger invisibility radius than at TH15, accommodating the bigger Super Witch formations that spread Big Boys across a wider front. Two Merged Scattershots and a Ricochet Cannon make TH16 defense more powerful than ever — and Blizzard Spell is specifically the answer: invisible troops cannot be targeted by any of these defenses regardless of their output level. All bases in our collection are designed with the current attack meta in mind.
4What is the best TH16 farming base layout?
What is the best TH16 farming base layout?
The best TH16 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.
5What new defenses does Town Hall 16 unlock?
What new defenses does Town Hall 16 unlock?
Town Hall 16 unlocks Merged Scattershot, Ricochet Cannon, Additional Inferno Tower. Merged Scattershot is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH16 reaches 108, making it one of the stronger defensive levels in Clash of Clans.
6How do I build an anti-3-star base at TH16?
How do I build an anti-3-star base at TH16?
Anti-3-star bases at TH16 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Merged Scattershot are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.
7What is the best TH16 base for trophy pushing?
What is the best TH16 base for trophy pushing?
Trophy bases at TH16 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.
8How often are TH16 base layouts updated on BaseCOC?
How often are TH16 base layouts updated on BaseCOC?
We add new TH16 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.
9Can I submit my own TH16 base to BaseCOC?
Can I submit my own TH16 base to BaseCOC?
Yes — use the Submit Base page to share your TH16 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.
Town Hall 16 base layouts with copy links. Top anti-3 star bases 2026. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.