

Best TH15 Base Layouts 2026
Town Hall 15 base layouts. Root Rider meta — protect your Town Hall.

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Town Hall 15 is defined by a single troop that permanently changed the Clash of Clans competitive landscape: the Root Rider. Root Riders are half-troop, half-siege-machine — they ride a creature that automatically destroys walls on contact while the rider fires at nearby defenses simultaneously. Root Riders cannot be stopped by walls in any form, making every base design that relies on compartmentalization fundamentally less effective than it was at TH14. The Spell Tower gains additional spell options at TH15, including Invisibility Spell which makes nearby troops untargetable for several seconds and creates movement windows through defensive coverage. The Apprentice Warden arrives as a smaller hero unit with a supportive aura. In the 2026 TH15 meta, Root Rider compositions are the most prevalent war attacks by a significant margin — Root Rider Spam, Root Rider Hybrid with Miners and Hogs, and Root Riders combined with Super Witch Skeleton swarms all appear regularly in war logs. TH15 defense must accept that walls are no longer the primary barrier and shift focus entirely to trap precision, Spell Tower positioning, and overlapping defense coverage.
New Defenses
- ▸Additional Spell Tower
- ▸Apprentice Warden (Hero)
- ▸Additional Air Defense
New Troops / Heroes
- ▸Root Rider
- ▸Apprentice Warden (Hero)
Attack Meta
- Root Rider SpamHigh
- Root Rider Hybrid (Miner + Hog)High
- Super Witch + Root RiderHigh
- Blizzard + Super WitchMed
Base Building Tips for TH15
Root Riders destroy walls on contact — build L-shaped and U-shaped compartments rather than square ones, forcing Root Riders to change direction and slow their sweep
Spell Tower with Poison Spell positioned near the TH steadily depletes Root Rider HP as they approach the final compartment ring
Scattershots should cover the interior of the base rather than the perimeter — Root Riders breach walls and reach the interior far faster than any previous ground troop
Giant Bomb clusters placed inside wall compartments hit Root Riders as they breach each layer — the most effective trap specifically against Root Rider groups in 2026
Run all Inferno Towers on Single-target against Root Rider heavy compositions — each Root Rider has high individual HP and Single-target mode burns each one efficiently
Air Sweepers facing the widest base edge counter the Balloon and Super Dragon cleanup sweeps that follow Root Rider ground attacks into the cleared base
Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH15 bases in wars, CWL, and Legend League — and how to counter each one.
Root Rider Spam

Root Rider Spam is the defining TH15 strategy and one of the most powerful attacks introduced to Clash of Clans. Root Riders destroy walls on contact without losing movement speed — making every wall compartment a temporary obstacle rather than a meaningful defense. With four Healers sustaining the formation throughout the sweep, even maxed Inferno Towers and Spell Towers struggle to eliminate the Root Rider group before it reaches the Town Hall. In 2026, Root Rider Spam at TH15 is the most used CWL attack for its combination of high 3-star rate and relatively forgiving execution requirements.
Army Composition
How to Execute
- 1
Lure Clan Castle troops using a Wall Breaker or Balloon — kill with Poison Spell before the Root Rider formation deploys
- 2
Scout the base for Spell Tower positions — one with Invisibility can disrupt the Root Rider sweep by making target buildings temporarily untargetable
- 3
Deploy 4 Healers along the planned Root Rider entry edge before releasing the Root Riders
- 4
Release all Root Riders simultaneously in a horizontal line across the entry side — spacing them 2 tiles apart ensures they target different buildings rather than clustering at one wall section
- 5
Root Riders automatically destroy walls on contact — the formation advances continuously without slowing for wall breaches
- 6
Drop first Rage Spell when Root Riders engage the first Inferno Tower cluster or Scattershot area — the DPS boost pushes through faster than Healing Spell support alone
- 7
Deploy Bat Spell on the Spell Tower covering the base center — bat skeletons force the Spell Tower to cast on skeletons instead of Root Riders
- 8
Drop first Healing Spell when the Root Rider group faces combined Inferno and Spell Tower fire simultaneously
- 9
Second Rage Spell on the Root Rider cluster when they approach the TH compartment area
- 10
Second Healing Spell if Root Riders arrive at the TH with reduced HP due to Giant Bomb detonations en route
How to Counter It
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Spell Tower with Poison Spell positioned near the TH depletes Root Rider HP continuously as they approach the final compartment — most impactful when Healing Spells are already expended
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Scattershots angled to cover the interior of the base rather than the perimeter hit Root Riders after they breach walls — positionally more effective than perimeter coverage since Root Riders reach the interior fast
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L-shaped and U-shaped compartments force Root Riders to change direction at each wall breach — adding direction changes adds time under fire from Inferno Towers and Spell Towers
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Giant Bomb clusters placed inside wall compartments hit Root Riders the moment they breach each layer — earlier detonations deal more net damage before Healing Spells activate
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Inferno Tower on Single-target burns individual Root Riders through Healer regeneration — the most reliable defensive building against Root Rider formations when set correctly
Root Rider Hybrid (Miner + Hog)
Root Rider Hybrid is the most complete ground attack at TH15 and the hardest strategy to build a single counter for. Root Riders break walls and attack ground-level defenses from the surface, Miners simultaneously travel underground bypassing the same walls Root Riders are destroying, and Hog Riders jump whatever walls remain and target defenses from a third layer. No defensive configuration fully addresses all three threats simultaneously — a base optimized against Miners is weak to Root Rider surface attacks, and a base heavy with Spring Traps and Giant Bombs for Hogs loses the wall complexity that slows Root Riders.
Army Composition
How to Execute
- 1
Identify the base side where Root Riders can enter with the most defenses concentrated nearby — Root Riders need a clear linear path for maximum wall-bypass efficiency
- 2
Lure CC troops with a Wall Breaker — eliminate with Poison Spell before the main army deploys
- 3
Deploy 3 Healers along the Root Rider entry edge before releasing any attack troops
- 4
Release all Root Riders in a line — they immediately begin destroying walls and advancing toward defenses
- 5
Simultaneously release Hog Riders behind the Root Rider line — Hogs jump any walls Root Riders have not yet reached
- 6
Release all Miners directly behind both groups — they dive underground immediately and surface beside defenses Root Riders and Hogs have not yet engaged
- 7
Drop first Healing Spell on the Root Rider and Hog cluster as they face first Inferno Tower or Spell Tower
- 8
Rage Spell on the combined cluster when Root Riders, Hogs, and Miners converge near the base center
- 9
Haste Spell on Hog Riders if they stall between defenses — prevents them from grouping for Double Giant Bomb triggers
- 10
Second Healing Spell on the remaining force approaching the TH compartment
- 11
Third Healing Spell at the TH area if the cluster arrives with reduced HP
How to Counter It
- 🛡
Double Giant Bomb pairs in the main Hog Rider pathing corridor remain the most impactful single trap against this composition — they eliminate Hog groups before Miners create the two-layer dilemma
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Spell Tower with Poison Spell along the Root Rider approach path applies continuous HP depletion that accumulates faster than Healer regeneration can compensate over a long attack
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Giant Bomb clusters inside wall compartments hit Root Riders at each breach point — earlier detonations before Healing Spells activate cause the most damage
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Inferno Tower on Single-target burns individual Root Riders efficiently — losing Root Riders early limits how far into the base Miners and Hogs can advance before facing uncontested defenses
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Seeking Air Mines placed beside buildings on the base perimeter damage Healers and disrupt their healing radius — forcing the Root Rider formation to advance without full regeneration support
Blizzard + Super Witch
Blizzard + Super Witch is TH15's highest-skill ground strategy and one of the most difficult attacks to defend against when executed correctly. The Blizzard Spell creates a large invisibility bubble that makes all troops inside it completely untargetable for several seconds — and when Super Witches and their Big Boy skeleton swarms are invisible, defenses fire at nothing while the army advances freely through the most dangerous defensive coverage. Two Blizzard Spell windows combined with double Bat Spell distractions create extended periods where Super Witches operate without any defensive fire.
Army Composition
How to Execute
- 1
Scout the base for Spell Tower positions — Invisibility Spell Towers are the main mid-attack disruption; plan the Blizzard drop zones to avoid overlapping with Spell Tower casts
- 2
Lure CC troops using a Wall Breaker — eliminate with Poison Spell before the main army deploys
- 3
Build the entry funnel: deploy 2 Wizards far left and 2 Wizards far right of the attack edge — burn both corners completely before placing the Golem
- 4
Deploy the Golem at the center of the funnel opening to absorb Scattershot and Mortar fire
- 5
Use Wall Breakers to open the first main wall ring
- 6
Deploy Super Witches in a horizontal spread directly behind the Golem — space them 3 tiles apart for maximum Big Boy spawn distribution
- 7
Wait 15–20 seconds for Big Boys to spawn and cluster ahead of the Super Witches
- 8
Drop first Blizzard Spell on the combined Super Witch and Big Boy cluster just as they approach the first major defensive cluster — the whole army becomes invisible simultaneously
- 9
First Jump Spell to keep the invisible army advancing through the next wall ring
- 10
First Bat Spell on the Scattershot or Inferno Tower area — bat skeletons force defenses to target them after Blizzard expires
- 11
Second Jump Spell for the inner TH ring if needed
- 12
Drop second Blizzard Spell when Super Witches reach the Eagle Artillery or TH area — the second invisibility window covers the most critical final push
- 13
Rage Spell during or immediately after second Blizzard for combined DPS + invisibility
- 14
Second Bat Spell at the TH for final distraction coverage
How to Counter It
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Giant Bomb clusters inside compartments trigger regardless of invisibility — traps detect proximity, not visibility; properly placed Giant Bombs hit invisible Big Boy swarms when they pass through
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Bomb Tower continuous splash damage fires into the invisibility zone and deals DPS to all troops within range even when invisible — the most reliable defensive building against Blizzard attacks
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Ricochet Cannon fires in a fixed direction and hits invisible troops that are in its fire path — positioning it to cover the most likely Blizzard path means it deals damage regardless of troop visibility
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Merged Scattershot on a base interior position covers the path invisible troops walk through — since Scattershot fires in a fixed bounce pattern, it damages invisible troops that cross its projectile arc
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Maximize trap density inside the second and third wall rings where Blizzard drops most often occur — more traps mean more unavoidable damage during the invisibility window
Super Dragon Spam
Super Dragon Spam at TH15 is the most beginner-accessible air strategy and provides a reliable 3-star option for players who prefer air over the execution complexity of Root Rider ground attacks. TH15 Super Dragons have higher HP than at TH14 and deal increased chain-lightning damage, making them genuinely threatening even against maxed Scattershots and Eagle Artillery. With five Lightning Spells removing one Air Defense and Grand Warden with Electro Owl providing passive chain support, the formation sweeps most TH15 bases efficiently.
Army Composition
How to Execute
- 1
Equip Grand Warden with Electro Owl before attacking — the Owl deals passive chain-lightning damage to targets near the Grand Warden throughout the Super Dragon sweep
- 2
Use all 5 Lightning Spells on the most isolated Air Defense — verify the complete kill before deploying troops
- 3
Send 2 Balloons to lure CC troops — kill with Poison Spell before Super Dragons arrive
- 4
Deploy Super Dragons in a spread horizontal line along the base edge farthest from remaining Air Defenses
- 5
Space Super Dragons 3–4 tiles apart — chain-lightning reaches adjacent Super Dragons when spacing is under 3 tiles, causing friendly fire losses
- 6
Set Grand Warden to Air mode — his HP aura and Electro Owl chain fire cover the entire formation
- 7
Drop first Rage Spell when Super Dragons converge on the Eagle Artillery or Scattershot coverage zone
- 8
Activate Grand Warden ability to push through concentrated multi-Defense burst damage
- 9
Second Rage Spell at the TH area for the final cleanup push
- 10
Haste Spell on any Balloons trailing behind for cleanup acceleration
How to Counter It
- 🛡
Air Sweeper facing the widest base edge is the highest-priority single defensive upgrade against Super Dragon Spam — it resets formation pathing and breaks chain-lightning proximity
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Seeking Air Mines beside each Air Defense deal burst damage before Super Dragons can engage — reducing the formation's HP before chain-lightning fully develops
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Spell Tower with Invisibility Spell disrupts the Super Dragon sweep by making target buildings untargetable — Super Dragons repath around invisible buildings, breaking chain-lightning formation spacing
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Scattershots covering the corner approaches fire at multiple Super Dragons simultaneously as they approach — the large formation spread means Scattershot shots almost always hit several per launch
- 🛡
Clan Castle Electro Dragon forces individual Super Dragons to divert from formation to engage it — breaking chain proximity for affected Super Dragons
TH15 Base Layouts — Frequently Asked Questions
Everything you need to know about TH15 bases, attack strategies, and how to defend them.
1What are the best TH15 war bases in 2026?
What are the best TH15 war bases in 2026?
The best TH15 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.
2How do I copy a TH15 base layout?
How do I copy a TH15 base layout?
Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.
3What attack strategies are most dangerous against TH15 bases?
What attack strategies are most dangerous against TH15 bases?
The biggest threat at TH15 is Root Rider Spam. The top strategy — Root Rider Spam — Root Rider Spam is the defining TH15 strategy and one of the most powerful attacks introduced to Clash of Clans. Root Riders destroy walls on contact without losing movement speed — making every wall compartment a temporary obstacle rather than a meaningful defense. With four Healers sustaining the formation throughout the sweep, even maxed Inferno Towers and Spell Towers struggle to eliminate the Root Rider group before it reaches the Town Hall. In 2026, Root Rider Spam at TH15 is the most used CWL attack for its combination of high 3-star rate and relatively forgiving execution requirements. All bases in our collection are designed with the current attack meta in mind.
4What is the best TH15 farming base layout?
What is the best TH15 farming base layout?
The best TH15 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.
5What new defenses does Town Hall 15 unlock?
What new defenses does Town Hall 15 unlock?
Town Hall 15 unlocks Additional Spell Tower, Apprentice Warden (Hero), Additional Air Defense. Additional Spell Tower is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH15 reaches 99, making it one of the stronger defensive levels in Clash of Clans.
6How do I build an anti-3-star base at TH15?
How do I build an anti-3-star base at TH15?
Anti-3-star bases at TH15 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Additional Spell Tower are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.
7What is the best TH15 base for trophy pushing?
What is the best TH15 base for trophy pushing?
Trophy bases at TH15 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.
8How often are TH15 base layouts updated on BaseCOC?
How often are TH15 base layouts updated on BaseCOC?
We add new TH15 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.
9Can I submit my own TH15 base to BaseCOC?
Can I submit my own TH15 base to BaseCOC?
Yes — use the Submit Base page to share your TH15 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.
Town Hall 15 base layouts. Root Rider meta — protect your Town Hall. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.