

Best TH14 Base Layouts 2026
Town Hall 14 base layouts with copy links. Best anti-super troop setups.

Submit Your TH14 Base & Win Gold Pass
Earn 50 CP per approved base — Top 3 contributors each season win a free Gold Pass.
No war bases found for TH14
Try a different filter or check back soon.
Town Hall 14 introduces one of the most transformative changes in Clash of Clans history: the Pet House and Hero Pets. Each hero can equip an animal companion that dramatically extends their combat effectiveness — L.A.S.S.I enhances the Barbarian King with jump ability and increased movement speed, Electro Owl follows the Grand Warden and fires chain lightning at nearby targets, Mighty Yak batters through walls while the Barbarian King attacks, and Unicorn heals nearby heroes continuously. Hero Pets effectively multiply hero power and force defenders to reconsider how and where their heroes are positioned. The Spell Tower arrives as a new automated defensive structure that casts Invisibility, Poison, or Bat Spell on approaching troops — introducing the concept of defense that disrupts attack plans rather than simply dealing damage. In the 2026 TH14 war meta, Super Dragon Spam and Queen Charge Super Miner attacks dominate, with Root Rider Hybrid gaining traction as players optimize Root Rider compositions perfected at TH15.
New Defenses
- ▸Spell Tower
- ▸Pet House
- ▸Additional Scattershot
New Troops / Heroes
- ▸Hero Pets (L.A.S.S.I, Electro Owl, Mighty Yak, Unicorn)
- ▸Super Dragon
- ▸Super Miner
Attack Meta
- Super Dragon SpamHigh
- Queen Charge + Super MinerHigh
- Root Rider HybridMed
- Zap-DragonMed
Base Building Tips for TH14
Spell Tower with Invisibility Spell disrupts pre-planned attack corridors — position it where the attacker's main army will converge for maximum disruption
Super Dragons chain-lightning between targets — spread all Air Defenses into separate quadrants so the chain cannot reach between two simultaneously
Electro Owl follows the Grand Warden offensively — account for its chain lightning range when placing the Grand Warden in defensive position
Single-target Inferno Tower on the side the Archer Queen is likely to walk from burns through Healer regeneration faster than she can sustain
Scattershots must cover the most accessible Super Dragon deployment angles — Super Dragon lines launch from wide base edges and Scattershot splash hits several mid-flight
Super Miner attacks follow a Queen Walk entry — design your base with no single edge where the Queen can sweep from corner to corner without encountering a Inferno Tower
Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH14 bases in wars, CWL, and Legend League — and how to counter each one.
Super Dragon Spam
Super Dragon Spam is the most accessible war strategy at TH14 and consistently produces 3-star results even in CWL when executed correctly. Super Dragons have significantly more HP and splash damage output than standard Electro Dragons, and their chain-lightning covers large base sections with each strike. At TH14, Hero Pets change the attack composition — equipping the Electro Owl on the Grand Warden provides additional passive chain-lightning fire throughout the Super Dragon sweep, effectively adding a flying damage dealer to the formation at no extra housing space cost.
Army Composition
How to Execute
- 1
Equip Grand Warden with Electro Owl before the attack — the Owl fires chain lightning at nearby troops continuously while the Warden is active in Air mode
- 2
Scout all Air Defense positions and use 5 Lightning Spells to destroy the highest-level or most isolated Air Defense before deployment
- 3
Send 2 Balloons to the base edge to lure CC troops — kill them with Poison Spell before Super Dragons appear
- 4
Deploy Super Dragons in a spread horizontal line along the base edge with the most distance from remaining Air Defenses
- 5
Space Super Dragons 3–4 tiles apart — chain-lightning from adjacent Super Dragons causes friendly fire if spacing is too tight
- 6
Grand Warden set to Air mode provides both his passive HP aura and the Electro Owl's chain-lightning fire to the entire formation
- 7
Drop first Rage Spell when Super Dragons converge near the Eagle Artillery or Scattershot coverage area
- 8
Activate Grand Warden ability when the formation faces concentrated fire from two or more Air Defenses simultaneously — the invincibility window absorbs the burst
- 9
Second Rage Spell at the TH area for the final sweep
- 10
Haste Spell on Balloon cleanup if they trail behind the main Super Dragon sweep
How to Counter It
- 🛡
Seeking Air Mines placed beside each Air Defense deal burst damage to Super Dragons approaching — reducing formation HP before the chain-lightning sweep fully develops
- 🛡
Air Sweeper facing the widest base edge is the most impactful single counter — it pushes Super Dragons backward and resets chain targeting, breaking the formation's timing
- 🛡
Spell Tower with Invisibility Spell disrupts the planned attack route mid-assault — an invisible section of base forces Super Dragons to repath around the invisibility bubble
- 🛡
Scattershots positioned to cover corner approaches intercept Super Dragon formations before they fully enter — each Scattershot shot hits multiple Super Dragons mid-flight simultaneously
- 🛡
Eagle Artillery centrally positioned away from base edges activates early and fires throughout the full Super Dragon sweep, accumulating significant damage over the attack duration
Queen Charge + Super Miner
Queen Charge Super Miner is the premier ground strategy at TH14 in 2026 and the natural evolution of the TH10-13 Queen Charge Hybrid. Super Miners travel underground with the same wall-bypassing mechanics as standard Miners but have significantly more HP and deal more damage — making them considerably harder to stop with Single-target Inferno Towers alone. The Unicorn Pet on the Archer Queen extends the Queen Walk by healing her continuously alongside standard Healers, allowing the walk to cover more ground and remove more defenses before the Super Miner phase begins.
Army Composition
How to Execute
- 1
Equip Archer Queen with the Unicorn Pet — it heals the Queen continuously during the walk, extending range significantly beyond what Healers alone provide
- 2
Equip Grand Warden with the Electro Owl — it provides passive DPS during the Warden ability window when Super Miners face concentrated Inferno fire
- 3
Identify the base half containing the Eagle Artillery and both Inferno Towers — this is the Queen Walk side
- 4
Deploy 5 Healers then the Archer Queen along the identified base edge
- 5
Queen Walk for 60–90 seconds — Unicorn healing means she can stay active longer; aim to clear Eagle Artillery, both Inferno Towers, and any nearby Scattershot
- 6
Trigger Queen ability when HP drops below 20% — Unicorn healing means she can push further before ability use than without the pet
- 7
After Queen Walk ends, lure CC troops from the opposite side using a Balloon — kill with Poison Spell
- 8
Deploy Hog Riders on the Queen Walk side to accelerate through the weakened defenses
- 9
Release all Super Miners simultaneously behind the Hogs — they dive underground and spread across the remaining base
- 10
Bat Spell on the Scattershot or Spell Tower area — bat skeletons distract these defenses from the Super Miner group
- 11
Chain Healing Spells on the Super Miner and Hog cluster as they push through the base center
- 12
Haste Spell if Hogs stall between two defenses — keeps them mobile to avoid Double Giant Bomb triggers
- 13
Activate Grand Warden ability when the Electro Owl cluster faces a Spell Tower or remaining Inferno Tower
How to Counter It
- 🛡
Single-target Inferno Tower on the Queen Walk side burns through combined Healer and Unicorn Pet regeneration — forces early Queen ability use and limits how far the walk extends
- 🛡
Seeking Air Mines placed near buildings on the base perimeter damage Healers and disrupt the Unicorn Pet's healing proximity — forcing the Queen to fight without full regeneration support
- 🛡
Double Giant Bomb pairs in the main Hog pathing corridor on the non-Queen-Walk side eliminate Hog groups before Super Miners create their two-layer attack
- 🛡
Spell Tower with Invisibility on the Super Miner deployment side disrupts planned Miner distribution — Miners surface at unexpected angles when their target building becomes invisible
- 🛡
Giant Bombs placed at building perimeters (not open ground) trigger when Super Miners surface to attack, removing several before Healing Spells can compensate
Root Rider Hybrid
Root Rider Hybrid at TH14 is the precursor to the dominant strategy that defines TH15 and above. Root Riders destroy walls on contact while Miners go underground and Hog Riders jump walls simultaneously — creating a three-layer attack where defenses cannot concentrate fire on any single threat. At TH14, Root Riders are still at a lower level than at TH15, but their wall-destruction mechanic works the same regardless of level, making this composition already highly effective against compartmentalized bases.
Army Composition
How to Execute
- 1
Identify the base half with the most clustered defenses and Spell Tower coverage — this is your Root Rider entry side
- 2
Lure CC troops using a Wall Breaker — kill with Poison Spell before deploying the main army
- 3
Deploy 3 Healers behind the planned Root Rider deployment zone before releasing the Root Riders
- 4
Release all Root Riders simultaneously in a line across the entry side — they destroy walls on contact and march toward defenses
- 5
Immediately release Hog Riders behind the Root Rider line — Hogs jump any remaining walls the Root Riders have not yet reached
- 6
Release all Miners directly behind both groups — they dive underground and surface beside defenses the Root Riders and Hogs have not yet reached
- 7
Drop first Healing Spell on the Root Rider and Hog cluster as they face Inferno Tower and Spell Tower fire
- 8
Rage Spell on the combined Root Rider, Hog, and Miner cluster when they converge near the base center
- 9
Second Healing Spell on the remaining force as it approaches the TH compartment
- 10
Haste Spell on Hogs if they stall between two defenses mid-sweep
- 11
Activate Barbarian King or Archer Queen ability in the TH area if heroes arrive at low HP
How to Counter It
- 🛡
Spell Tower with Poison Spell near the TH continuously depletes Root Rider HP as they approach the final compartment — most effective late in the attack when Healing Spells are exhausted
- 🛡
Giant Bomb clusters placed inside wall compartments hit Root Riders as they breach each layer — the earlier in the attack these trigger, the more damage they deal before Healing Spells activate
- 🛡
Double Giant Bomb pairs in the Hog pathing corridor eliminate Hog groups before Miners can create the two-layer dilemma
- 🛡
Inferno Tower on Single-target burns individual Root Riders through Healer regeneration — Root Riders have high HP but Single-target mode eliminates them one by one efficiently
- 🛡
Irregular L-shaped compartments force Root Riders to change direction at each wall breach — slowing the sweep and extending exposure time to Inferno and Spell Tower fire
Zap-Dragon
Zap-Dragon at TH14 builds on TH12 and TH13 execution with the added complexity of Hero Pets and Spell Towers. The Grand Warden with Electro Owl provides additional chain-lightning throughout the E-Drag sweep. Spell Tower with Invisibility is the primary new defensive threat — it makes a building invisible mid-attack, forcing E-Drags to repath around the invisible zone and breaking chain-lightning timing. Experienced Zap-Dragon attackers at TH14 deploy their Grand Warden ability specifically to push through Spell Tower windows.
Army Composition
How to Execute
- 1
Equip Grand Warden with Electro Owl before attacking — the Owl deals additional chain-lightning damage throughout the sweep at no extra housing space
- 2
Scout all Air Defense positions — use 5 Lightning Spells to destroy the most isolated or highest-level Air Defense before deploying anything
- 3
Send 2 Balloons to lure CC troops — kill with Poison Spell before E-Drags appear
- 4
Create a funnel: deploy 1 E-Drag to each far corner of the base to burn corner buildings and direct the main army inward
- 5
Deploy remaining E-Drags in a tight line between the funnel dragons once corners are cleared
- 6
Set Grand Warden to Air mode and deploy him at the rear of the E-Drag formation
- 7
Send Balloons along the opposite base edge for a pincer approach — they handle isolated buildings E-Drags path around
- 8
Activate Grand Warden ability when E-Drags face concentrated Eagle Artillery or Spell Tower fire simultaneously
- 9
Drop first Rage Spell on the E-Drag cluster when they converge near the Eagle Artillery area
- 10
First Haste Spell on Balloon column stalling between defenses
- 11
Second Rage Spell at the TH area if E-Drags arrive there at lower than expected HP
- 12
Second Haste Spell on Balloons during final cleanup sweep
How to Counter It
- 🛡
Spell Tower with Invisibility Spell disrupts the planned E-Drag approach — invisible buildings force E-Drags to repath and break chain-lightning formation spacing
- 🛡
Seeking Air Mine clusters near Air Defenses and near the Eagle Artillery create burst damage traps that E-Drag lines hit as they converge on these key buildings
- 🛡
Five Air Defenses spread across all base quadrants force the E-Drag sweep to cover more ground — each surviving Air Defense deals fire throughout the longer sweep duration
- 🛡
Air Sweeper facing the main E-Drag approach edge resets formation pathing — E-Drags pushed backward must re-enter the base and re-establish chain proximity
- 🛡
Eagle Artillery centrally positioned activates early when E-Drags first deploy and fires continuously throughout the sweep, dealing cumulative damage that spell support cannot fully offset
TH14 Base Layouts — Frequently Asked Questions
Everything you need to know about TH14 bases, attack strategies, and how to defend them.
1What are the best TH14 war bases in 2026?
What are the best TH14 war bases in 2026?
The best TH14 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.
2How do I copy a TH14 base layout?
How do I copy a TH14 base layout?
Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.
3What attack strategies are most dangerous against TH14 bases?
What attack strategies are most dangerous against TH14 bases?
The biggest threat at TH14 is Super Dragon Spam. The top strategy — Super Dragon Spam — Super Dragon Spam is the most accessible war strategy at TH14 and consistently produces 3-star results even in CWL when executed correctly. Super Dragons have significantly more HP and splash damage output than standard Electro Dragons, and their chain-lightning covers large base sections with each strike. At TH14, Hero Pets change the attack composition — equipping the Electro Owl on the Grand Warden provides additional passive chain-lightning fire throughout the Super Dragon sweep, effectively adding a flying damage dealer to the formation at no extra housing space cost. All bases in our collection are designed with the current attack meta in mind.
4What is the best TH14 farming base layout?
What is the best TH14 farming base layout?
The best TH14 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.
5What new defenses does Town Hall 14 unlock?
What new defenses does Town Hall 14 unlock?
Town Hall 14 unlocks Spell Tower, Pet House, Additional Scattershot. Spell Tower is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH14 reaches 92, making it one of the stronger defensive levels in Clash of Clans.
6How do I build an anti-3-star base at TH14?
How do I build an anti-3-star base at TH14?
Anti-3-star bases at TH14 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Spell Tower are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.
7What is the best TH14 base for trophy pushing?
What is the best TH14 base for trophy pushing?
Trophy bases at TH14 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.
8How often are TH14 base layouts updated on BaseCOC?
How often are TH14 base layouts updated on BaseCOC?
We add new TH14 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.
9Can I submit my own TH14 base to BaseCOC?
Can I submit my own TH14 base to BaseCOC?
Yes — use the Submit Base page to share your TH14 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.
Town Hall 14 base layouts with copy links. Best anti-super troop setups. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.