

Best TH13 Base Layouts 2026
Town Hall 13 base layouts. Royal Champion attacks require new defenses.

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Town Hall 13 launches the Super Troop era in Clash of Clans — every troop from level 5 and above can now be temporarily boosted into a Super version with dramatically increased stats, altered behavior, and a dark elixir cost. The Royal Champion arrives as the fourth hero: she targets the nearest defense directly, ignores walls entirely, and creates a one-woman defense-removal path that attackers use to open specific base sections before the main army deploys. The Giga Inferno replaces the Giga Tesla on the Town Hall, dealing continuous splash damage in all directions when activated — significantly more dangerous than the Tesla it replaces. In the 2026 TH13 war meta, Super Witch Spam is the most common war attack due to its consistent 3-star rate regardless of base design, followed by Zap-Dragon for air attacks. Big Boy skeletons produced by Super Witches have substantial HP and require Multi-target Inferno rather than splash traps to counter effectively. Building a TH13 war base in 2026 means accounting for Royal Champion pathing, Big Boy swarms, and Super Dragon air lines simultaneously.
New Defenses
- ▸Giga Inferno (on Town Hall, replaces Giga Tesla)
- ▸Additional Scattershot upgrade
- ▸Royal Champion (Hero)
New Troops / Heroes
- ▸Royal Champion (Hero)
- ▸Super Troops (all troops level 5+ eligible)
Attack Meta
- Super Witch SpamHigh
- Zap-Dragon (Lightning + E-Drag)High
- Queen Charge HybridMed
- Super Dragon SpamMed
Base Building Tips for TH13
Royal Champion targets the nearest defense — place one low-HP isolated building near the base edge to bait her away from your TH core and waste her ability
Super Witches spawn Big Boy skeletons with significant HP — run Multi-target Inferno Towers to handle the swarm; Single-target wastes shots on individual skeletons
Giga Inferno fires in all directions when the TH is destroyed — position nearby defenses to force the final attack cluster to converge in front of the TH before it activates
Small internal compartments of 2×2 or 3×3 cells split Big Boy skeleton groups so they cannot mass into a single overwhelming cluster
Air Sweepers are critical at TH13 — Super Dragon attacks are among the most used and the Sweeper knocks their flight path back by several tiles on each pass
Scattershots should cover the corner approaches most accessible from the base edge — Super Dragon lines deploy from wide corners and Scattershot splash eliminates multiple per shot
Understanding the current attack meta is the key to building a base that actually holds. Here are the top strategies used against TH13 bases in wars, CWL, and Legend League — and how to counter each one.
Super Witch Spam
Super Witch Spam is the most used and most consistent 3-star war strategy at TH13 in 2026. Super Witches spawn Big Boy skeletons — large, high-HP skeleton variants — continuously as they attack, creating a self-reinforcing army that grows denser as the attack progresses. The Royal Champion hero attacks defenses directly and ignores all walls, opening a defense-removal path ahead of the Super Witch line. Combined with Bat Spell distractions and double Rage Spells, this attack is remarkably forgiving for its 3-star success rate because the Big Boy swarm creates redundancy — losing a Super Witch or two does not stop the skeleton army from overwhelming remaining defenses.
Army Composition
How to Execute
- 1
Scout the base and identify the defense-ring side most accessible to the Royal Champion — she targets the nearest defense and ignores walls, so she needs a clear entry point near clustered defenses
- 2
Lure Clan Castle troops using a Wall Breaker — eliminate them with Poison Spell before deploying your army
- 3
Build a wide entry funnel: deploy 2 Wizards on the far left corner and 2 Wizards on the far right corner of your attack side — burn both corners completely
- 4
Deploy the Golem in the center of the funnel opening as the primary tank — it absorbs Scattershot and Mortar fire immediately
- 5
Send all Super Witches in a horizontal spread directly behind the Golem — space them 2 tiles apart so Big Boys spawn across a wide front rather than clustering at one point
- 6
Release Royal Champion on one side of the Golem — she advances independently toward the nearest defense and begins removing it
- 7
Bat Spell on the first major defensive cluster the Super Witch line encounters — bat skeletons distract Scattershots and Inferno Towers while Big Boys advance
- 8
First Jump Spell to carry the Super Witch and Big Boy army over the inner wall ring without stalling
- 9
First Rage Spell on the Super Witch line when they approach the Scattershot area
- 10
Second Jump Spell for the TH compartment if needed — Big Boys and Super Witches lose momentum on multi-layer walls without Jump support
- 11
Trigger Royal Champion ability when she approaches the TH area — her ability deals burst damage and removes remaining perimeter defenses
- 12
Second Rage Spell on the full army cluster at the Town Hall for the 3-star push
How to Counter It
- 🛡
Giga Inferno activates when the Town Hall is destroyed and fires splash damage in all directions — position the TH where the Giga Inferno activation burst fires into the densest Super Witch and Big Boy cluster
- 🛡
Scattershots positioned to cover the base interior shred Big Boy skeleton groups before they can mass into overwhelming numbers
- 🛡
Multi-target Inferno Tower handles grouped Big Boys more efficiently than Single-target — each bolt hits multiple Big Boys simultaneously
- 🛡
Royal Champion targets the nearest defense first — place one low-HP isolated building near the base edge to bait her path away from the TH core
- 🛡
Bomb Tower positioned inside the base center provides continuous splash damage to skeleton groups throughout the entire attack duration
- 🛡
Clan Castle with a maxed Witch or Super Barbarian creates counter-skeleton distractions that redirect Big Boy targeting away from defenses
Zap-Dragon (Lightning + Electro Dragon)
Zap-Dragon is the most reliable air strategy at TH13 in 2026. Five Lightning Spells completely destroy even a high-level Air Defense before the attack begins, leaving Electro Dragons to face only four Air Defenses during the sweep. The Giga Inferno on the Town Hall adds a new challenge compared to TH12 — it activates with significant splash damage when the TH is destroyed, punishing E-Drag lines that cluster near the TH at low HP. Grand Warden ability timing becomes critical at TH13 to push the E-Drag line through the Giga Inferno activation burst.
Army Composition
How to Execute
- 1
Scout all five Air Defense positions and identify the one most isolated or farthest from the others — use all 5 Lightning Spells to destroy it completely before deploying
- 2
Send a Balloon to the base edge to lure Clan Castle troops — kill them with Poison Spell before E-Drags appear, as a CC Electro Dragon pulls your entire line off course
- 3
Create a funnel: deploy 1 E-Drag on the far left corner and 1 E-Drag on the far right corner of the base — let them burn corner buildings to direct the main army inward
- 4
Once funnel E-Drags have cleared corners, deploy remaining E-Drags in a tight line between them — chain-lightning jumps between targets within proximity range
- 5
Send Balloons along the base edge opposite the main E-Drag line — Balloons handle isolated buildings E-Drags path around due to their large hitbox
- 6
Set Grand Warden to Air mode before confirming the attack — his passive aura boosts every E-Drag's HP throughout the sweep
- 7
Activate Grand Warden ability when the E-Drag line is under concentrated Eagle Artillery or Scattershot fire — the invincibility window absorbs the burst damage
- 8
Drop Rage Spell when E-Drags converge near the final Air Defense cluster or the Eagle Artillery area
- 9
First Haste Spell on the Balloon column if they stall on wall segments before reaching the TH area
- 10
Second Haste Spell on remaining Balloons during the final cleanup sweep after all defenses fall
How to Counter It
- 🛡
Five Air Defenses at TH13 means the attacker must spend all 5 Lightning Spells to eliminate just one — place Air Defenses in separate quadrants so even with one eliminated, four remain in different coverage zones
- 🛡
Giga Inferno activates when the TH is destroyed — position the TH where the Giga Inferno activation burst fires perpendicular to the E-Drag line approach, maximizing splash contact with the formation
- 🛡
Seeking Air Mine clusters placed near the Eagle Artillery and near the TH create surprise burst damage traps that E-Drag lines hit when they approach the base center
- 🛡
Air Sweeper facing the widest base edge resets E-Drag pathing and breaks the chain-lightning timing — repositioning an E-Drag even slightly prevents the chain from jumping to the next target
- 🛡
Clan Castle Electro Dragon provides powerful air-to-air fire that pulls incoming E-Drags off their planned sweep path and disrupts the chain formation
Queen Charge Hybrid
Queen Charge Hybrid at TH13 is the most skill-intensive 3-star strategy but also the most adaptable — it works against virtually every base design because it combines two independent attack phases that cover different base sections simultaneously. The Archer Queen removes one entire base side including key defenses, then Miners and Hog Riders sweep the other half simultaneously from underground and over walls. The Royal Champion is used as a secondary hero on the Miner-Hog sweep side to remove specific defenses that would otherwise concentrate fire on the army.
Army Composition
How to Execute
- 1
Identify the base half with an Inferno Tower and the Eagle Artillery — the Archer Queen must destroy both during her walk
- 2
Deploy 5 Healers then the Archer Queen along the identified base edge
- 3
Queen Walk for 60–90 seconds destroying the Eagle Artillery, Inferno Tower, and any Scattershot on that side — trigger her ability when HP drops below 25%
- 4
While the Queen walks, lure CC troops from the opposite side using a Balloon — kill them with Poison Spell
- 5
Release Royal Champion on the Miner-Hog deployment side to begin removing perimeter defenses there
- 6
Deploy Hog Riders on the Queen Walk side first — defenses are weakened so Hogs cycle through quickly
- 7
Release all Miners simultaneously behind the Hogs — they dive underground and spread across the remaining base
- 8
Bat Spell on the Scattershot or Giga Inferno area — bat skeletons distract the most dangerous remaining defenses from the Miner-Hog cluster
- 9
Chain Healing Spells on the combined Miner-Hog group as they sweep through the base center
- 10
Haste Spell if Hogs stall between two closely spaced defenses — prevents them from bunching for a Double Giant Bomb trigger
- 11
Royal Champion ability at the TH area to remove the final perimeter defenses before Miners close in
How to Counter It
- 🛡
Single-target Inferno Tower on the Queen Walk side burns through Healer regeneration — forces the Queen to use her ability early and limits how far the walk extends before the main army deploys
- 🛡
Double Giant Bomb pairs in the Hog pathing corridor on the non-Queen-Walk side eliminate Hog groups before Miners can create a two-layer dilemma
- 🛡
Seeking Air Mines near the base perimeter damage Healers and interrupt their healing radius, reducing how much of the base edge the Queen can cover
- 🛡
Giga Inferno activates on TH destruction — position it so the burst fires into the Miner cluster that arrives at the TH last, when Healers are no longer active
- 🛡
Scattershot positioned to cover the Miner-Hog entry side punishes the main army deployment before it fully spreads across the base
Super Dragon Spam
Super Dragon Spam is TH13's most beginner-accessible war strategy. Super Dragons deal enormous chain-lightning splash damage and have significantly more HP than standard Electro Dragons, making them difficult to stop even with maxed Air Defenses. Four Lightning Spells remove one Air Defense before deployment, and the remaining Super Dragon formation sweeps through whatever is left at high speed. In 2026 at TH13, Super Dragon attacks are common in CWL for players who prefer straightforward execution over the complex timing required by Zap-Dragon or Queen Charge Hybrid.
Army Composition
How to Execute
- 1
Scout the base and identify the Air Defense that is most isolated — it is the Lightning Spell target
- 2
Use all 4 Lightning Spells to destroy that Air Defense completely before deploying any troops
- 3
Send 2 Balloons to lure Clan Castle troops and kill them with Poison Spell before Super Dragons appear
- 4
Deploy Super Dragons in a wide spread line along the base edge farthest from the remaining Air Defenses
- 5
Space Super Dragons 3–4 tiles apart — chain-lightning from adjacent Super Dragons hits your own formation if they are too close
- 6
Set Grand Warden to Air mode — his passive HP aura significantly extends Super Dragon survivability
- 7
Drop first Rage Spell when the Super Dragon line converges near the Eagle Artillery or Scattershot zone
- 8
Activate Grand Warden ability when the formation faces concentrated multi-Defense fire at the base center
- 9
Second Rage Spell at the TH area for the final push
- 10
Haste Spell on any Balloons that trail behind the Super Dragon sweep for cleanup acceleration
How to Counter It
- 🛡
Seeking Air Mines placed beside each Air Defense deal burst damage to Super Dragons before they engage — reducing the formation HP before the sweep begins
- 🛡
Air Sweeper facing the widest base edge pushes the Super Dragon formation backward and resets chain-lightning targeting, buying Air Defenses additional fire time
- 🛡
Giga Inferno activation fires into the Super Dragon cluster that arrives at the TH — position the TH where the burst engages the formation at maximum HP cost
- 🛡
Scattershots covering corner approaches intercept Super Dragon formations before they fully enter the base — each Scattershot shot hits multiple Super Dragons mid-flight
- 🛡
Clan Castle Electro Dragon engages the incoming Super Dragon line and forces individual Super Dragons to divert, breaking formation spacing
TH13 Base Layouts — Frequently Asked Questions
Everything you need to know about TH13 bases, attack strategies, and how to defend them.
1What are the best TH13 war bases in 2026?
What are the best TH13 war bases in 2026?
The best TH13 war bases use multi-layer compartment designs that force attackers to break through 3–4 wall layers before reaching the Town Hall. Anti-3-star layouts with a centralized Clan Castle, well-placed traps, and defenses covering all angles perform best in regular wars and CWL. Browse the war filter on this page to find the highest-rated options tested against the current 2026 meta.
2How do I copy a TH13 base layout?
How do I copy a TH13 base layout?
Click the green "Copy Base Link" button on any layout card. This copies a Supercell deep link to your clipboard. Open Clash of Clans, go to Edit Layout, tap the import icon at the top, and paste the link. Your base loads instantly with all buildings, traps, and walls placed exactly as designed — no manual building required.
3What attack strategies are most dangerous against TH13 bases?
What attack strategies are most dangerous against TH13 bases?
The biggest threat at TH13 is Super Witch Spam. The top strategy — Super Witch Spam — Super Witch Spam is the most used and most consistent 3-star war strategy at TH13 in 2026. Super Witches spawn Big Boy skeletons — large, high-HP skeleton variants — continuously as they attack, creating a self-reinforcing army that grows denser as the attack progresses. The Royal Champion hero attacks defenses directly and ignores all walls, opening a defense-removal path ahead of the Super Witch line. Combined with Bat Spell distractions and double Rage Spells, this attack is remarkably forgiving for its 3-star success rate because the Big Boy swarm creates redundancy — losing a Super Witch or two does not stop the skeleton army from overwhelming remaining defenses. All bases in our collection are designed with the current attack meta in mind.
4What is the best TH13 farming base layout?
What is the best TH13 farming base layout?
The best TH13 farming bases keep Dark Elixir Storage deep in the center behind multiple wall layers, while Gold and Elixir Storages are spread across the base in separate compartments. This forces attackers to commit a full army to reach all resources, making farming raids inefficient. Use the Farming filter above to browse optimized layouts.
5What new defenses does Town Hall 13 unlock?
What new defenses does Town Hall 13 unlock?
Town Hall 13 unlocks Giga Inferno (on Town Hall, replaces Giga Tesla), Additional Scattershot upgrade, Royal Champion (Hero). Giga Inferno (on Town Hall, replaces Giga Tesla) is one of the most impactful additions — it significantly changes how attackers must approach the base. Total defense count at TH13 reaches 83, making it one of the stronger defensive levels in Clash of Clans.
6How do I build an anti-3-star base at TH13?
How do I build an anti-3-star base at TH13?
Anti-3-star bases at TH13 share several key traits: the Town Hall is buried behind at least 3 wall layers with no direct pathing, defenses like Giga Inferno (on Town Hall, replaces Giga Tesla) are protected by inner compartments, Clan Castle is centralized so troops activate mid-raid, and traps are placed in predictable pathing corridors. Browse the War and CWL filters on this page for proven anti-3-star layouts.
7What is the best TH13 base for trophy pushing?
What is the best TH13 base for trophy pushing?
Trophy bases at TH13 prioritize protecting the Town Hall above all else — a successful Town Hall defense means the opponent scores fewer stars and less percentage. The Town Hall should be centralized, surrounded by your strongest defenses, with Mortars and X-Bows covering the perimeter. Use the Trophy filter above to find layouts optimized for pushing to Champion League and above.
8How often are TH13 base layouts updated on BaseCOC?
How often are TH13 base layouts updated on BaseCOC?
We add new TH13 base layouts daily and do full meta reviews after every major Supercell balance update or new season. Layouts that underperform in the current meta are removed or replaced. You can always sort by "Newest" or "Recently Updated" to find fresh bases that haven't been widely used yet, giving you an edge in wars.
9Can I submit my own TH13 base to BaseCOC?
Can I submit my own TH13 base to BaseCOC?
Yes — use the Submit Base page to share your TH13 layout with the community. Add a screenshot, the in-game copy link, and a description. After our team reviews it (usually within 24–48 hours), it gets published with your name credited. You earn 50 Contributor Points per approved base, and the top contributors each season win a free Gold Pass.
Town Hall 13 base layouts. Royal Champion attacks require new defenses. All layouts on BaseCOC include a one-tap copy link for instant import into Clash of Clans. Bases are sorted by community rating and views so you always see the best performers first.